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Ars Magica 2 Changelog

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1.1.2b :DEdit

  • Corrected swift swim speed
  • Fixed a bug with silver skills where they could be learned from a non-primary tree
  • Fixed the keystone receptacle UI
  • Made some balance changes to the Nature Guardian
  • Air and Earth Guardians no longer break bedrock
  • Fixed a bug with the /respec command
  • The air guardian now despawns if it falls below Y=150
  • Corrected a small targeting bug when used in conjunction with Morph
  • Made some opimizations to crystal pillars
  • Fixed an issue where Dryads could not despawn
  • Fixed a config issue where the spawn weights still were not being properly recognized
  • Spawn weights are not meant to completely disable a mob, only lower its occurrence
  • As such spawn weights cannot go below 1, however this means that the mob will RARELY be seen.
  • Changed Hecate spawn rules such that they will not spawn until the average magic level in the region is 20 or more (Done)
  • Hecates also have no armor and will not go invisible unless you are on hard difficulty
  • Hecates burn instantly in daylight on all difficulties (Helps with the invisible Hecates glitch)
  • All boss drop items are now pre-enchanted with Soulbound
  • The scythe, air sled, and winter arm will keep the enchantment when thrown, but ONLY that enchantment.
  • If you have thrown a scythe or winter arm and die before it comes back, it will be added to your inventory when you respawn
  • Added Colorblind mode in to 1.1.2b
  • Mana Batteries explicitly state their power type when right clicked
  • Other power blocks will explicitly state the power type when checked with a magitech's staff and will use white text only
  • Occulus will use white text only and explicitly state the skill point type
  • Fixed some of the UI configs not saving properly
  • Added an option to turn the Mana/Burnout bars off
  • Fixed a bug with /setmagelevel where it couldn't target other players

1.1.1cEdit

  • The Dark Nexus now checks isEntityInvulnerable and will not attempt to pull in those entities that return true
  • Corrected recipes for epic and legendary mana potions
  • Fixed a crash when a mimicked player entity (such as the one from ExtraUtils spikes) kills a mob that would trigger a compendium unlock
  • Fixed pick block on ores returning the wrong block
  • Added a config option to set the magic XP bar to always visible
  • Lowered recipe costs of binding catalysts
  • Binding now requires a blue skill point instead of green
  • All spawn weights are now configurable
  • Removed purple chalk and null magic runes
  • Bound items now cause the HUD to show correctly in minimal HUD mode
  • Dark nexii correctly give Mana Regen III buffs when over 10% full
  • Liquid essence is worth 4x as much power to a nexus
  • The occulus no longer obfuscates names of skills you haven't unlocked
  • Fixed spell icons on mac/linux machines (Bug is still present)
  • Added worldgen blacklist IMC support
    • Sending a message with the key "dwg" and the id of the dimension you want to blacklist will prevent AM2 worldgen from happening in that dimension.

1.1.1bEdit

  • The wrong version was uploaded for 1.1.1.  This part of the changelog is so you can differentiate and ensure you have the correct version.

1.1.1Edit

Fixes:

  • FINALLY fixed the crash bug relating to spell icons </li></li>
  • Fixed a crash relating to icons for essences </li></li>
  • Fixed a rare crash with the Charm spell component </li></li>
  • The magic broom now shows its recipe in the Arcane Compendium </li></li>
  • The X/Z keys now properly function for the Arcane Spellbook </li></li>
  • Fixed a bug where the Magician's Workbench would not correctly drop its inventory contents on destruction </li></li>
  • Added entries to the Arcane Compendium for Sigil of the Light, Sigil of Lunar Tides, and Sigil of Packed Earth </li></li>
  • Removed the duplicate sigil crafting recipes </li></li>
  • The sigil of light no longer leaves lights behind when destroyed </li></li>
  • Projectile spells now properly award magical XP again </li></li>
  • Fixed Affiity UI default position in the main HUD </li></li>
  • -To correct this, open your AM2.cfg configuration file and remove the following 2 lines (under the GUI section), then save the file and launch the game normally: </li></li>
  • D:AffinityPositionX=468.0 </li></li>
  • D:AffinityPositionY=0.0 </li></li>
  • Fixed crash on mouseover of enchanted AM2 armor </li></li>
  • Fixed "Drown" resolving to "Create Water" when making a spell. </li></li>
  • Fixed the Item Frame Watcher having a rare CME crash </li></li>
  • Fixed Moonstone Meteors on MCPC+ </li></li>
  • The crafting altar now properly saves its state so that spell crafting can be resumed correctly after world or chunk unloads </li></li>
  • Fixed a few particle positioning issues </li></li>
  • Chiseled Stone Brick now properly shows a recipe in the compendium </li></li>
  • Corrected Magician's Workbench crafting recipe to require white carpet instead of black </li> New Things/Changes/Rebalances:</li>
  • Added Mage Posse II Talent </li></li>
  • Zone, Wall, Rain of Fire, Blizzard, Starstrike, and AoE particles now subscribe to the color modifier </li></li>
  • Life Drain no longer works on the undead, and its healing has been lowered. </li></li>
  • Healing Spells now deal (healing * (0.5 + Caster's Life Affinity Depth * 2)) Damage to the undead </li></li>
  • Mana Elemental bolts now slow the player on hard difficulty if they drain more than 100 mana in a single shot.  This makes them move much faster and become much more accurate for a short time. </li></li>
  • Updated all shapes to properly target the Ender Dragon, and other things that inherit from it </li></li>
  • Inscription table UI text boxes for name and search can be right-clicked to clear their text now </li></li>
  • Zone size now changes based on casting mode </li></li>
  • Beam spell mana cost mechanics have been overhauled, they should be much more reasonable now. </li></li>
  • -maintaining a beam is less expensive mana-wise than spamming a projectile </li></li>
  • -The full mana cost is only deducted every 10 ticks, when the beam applies its effect </li></li>
  • -The rest of the ticks, it's a maintain mana cost of 20% </li> Inter-mod stuffs:</li>
  • Better Dungeons compatibility added </li></li>
  • Thuamcraft Compatibility *started* </li></li>
  • -Thaumcraft's portable hole can no longer go through Everstone </li></li>
  • -The lectern once again accepts the Thaumonomicon </li></li>
  • -Aspects have been delayed by one update so I could get bug fixes out sooner.  I felt that this was more important. </li> 1.1.0
            • New Stuff:
            • Added sigil system:
              • Sigil Stand
    - this is needed to use sigils at all, sigils are applied to this block.  Multiple sigils can exist on the same stand (max 3) Sigils can be disabled with redstone, and all sigils can be upgraded by making an inlay ring around the sigil stand.  Gold > Iron > Redstone.  Different things are upgraded with each specific sigil, but almost all share a range upgrade of some sort. -The compendium will have more detailed information
              • Sigil of the Felled Oak
    - Slowly cuts down trees in a 9x9 around it
              • Sigil of Nature's Bounty
    - Increases growth rate of plants in a 9x9 around it -Sigil of Gentle Rains -Hydrates soil in a 9x9 around it
              • Sigil of the Flat Lands
    - Breaks all full blocks above it in a 9x9x4 radius (starting at the sigil itself, moving up)
              • Sigil of the Packed Earth
    - Fills all spaces below it in a 9x9x4 radius (starting at the sigil itself, moving down)
              • Sigil of Butchery
    - Kills animals within a 9x9 if there are more than 2 of that specific animal detected
              • Sigil of Progeny
    - Causes animals within a 9x9 to mate periodically
              • Sigil of Containment
    -Creates an invisible 9x9 barrier that non-players cannot leave - Stacks with Sigil of Interdiction
              • Sigil of Interdiction
    - Creates an invisible 9x9 barrier that non-players cannot enter - Stacks with Sigil of Containment
              • Sigil of the Light
    - Causes the Sigil Stand to emit light, and also creates lights in a 16x16 range
              • Sigil of Lunar Tides
    - Attracts Moonstone meteors in a 128x128 radius
            • Added Magic Broom
    - Picks up items within a radius and deposits them in its assigned chest
    Added alternate crafting recipes for potions because brewing is messed up
    Added AM ores to ore dictionary
    Added magician's workbench - Remembers recipes for the last 8 things that have been crafted on it, has internal inventory and has multiple crafting grids, and can be upgraded to do better things
    Added Everstone - Can be "broken" but will slowly regenerate (time is configurable). It can be reclaimed with a crystal wrench and can mimic any standard block that doesn't use a custom renderer
    Added Witchwood Forest Biome
    Added Liquid Essence Lakes that spawn in magical biomes making liquid essence much more prevalent
    Added a config option to disable worldgen entirely in specific dimensions
    Added a variant to illusion blocks that is always passable and doesn't lose its texture with true sight (named Ethereal Illusion Blocks) It still emits particles with true sight, however.
    Added "Drown" component for water magi Shuffled the offense tree around
    Added IMC support for blacklisting mob spawns in either biomes or dimensions -Send AM's Entity class name to blacklist and the biome or dimension ID -Biome: "bsb", "EntityDryad|22" -Dimension: "dsb", "EntityDryad|22"
    Added the rest of the Boss Drop Items
              • Winter's Grasp (Launchable guardian arm, applies slow, weaken, and mining fatigue, drags back)
              • Arcane Spellbook (Spell Book that boosts casting abilities (more damage, less mana & burnout))
              • Fire Antenna (fire immunity helmet thing)
              • Earth Armor (excellent physical damage resist, can send shockwaves if shift+punching the ground)
              • Water Orbs ([leg armor] that give water breathing and no push when in water)
              • Air Sled (spawnable ridable entity)
    Added config for "ID Range" (one for blocks, one for items) - this causes AM to use the configured number as the start of its range when re-generating configs and should make it easier for server owners to re-assign item ID ranges. set this config, then delete all the configs for block IDs and item IDs -when you re-run the game, the configs will begin at the number you specified and then increment from there
    Added a config option for UI only visible when spell/spell book is equipped.
    Added a config option for UI to turn the armor display off/on
    Added Affinity UI
              • Occulus Page for detailed info
              • shows each icon and depth
              • mousing over the icon shows current advantages/disadvantages
              • In-game HUD that shows your primary/secondary affinity + depth
    -can be further configured with /amuicfg (show numerics)
    Templated in Armor XP Infusion -This is not fully implemented yet. Armors currently just sit hardcoded at 50% power
            • Compendium reflects this
    Implemented Binding Shape. 
    Added particle effects for cast on AoE and Chain spells
    Fixed particles on Zone spells to be more subtle and reflect the affinity of the zone's spell
    Added Wall Shape -Similar to zone, but creates a wall perpendicular to the player. Walls apply their effects much more quickly than zones
    Added "Silver" skills -these represent hidden epic level spells -
              • They are insanely powerful, but have a high mana cost
              • Cannot be unlocked through normal means
              • Discovered when the correct spell combinations is cast
              • These spell combinations are always comprised of other skills within the same tree as the Silver skill
    -Shapes are not included as part of the requirements -2-4 components/modifiers are used for each unlock -component/modifier order does not matter for the unlock to happen -all components/modifiers must exist on the same stage -The components/modifiers relate to the unlockable component in some way; the combination makes sense -Once exploration is properly added, there will be clues as to the combinations, as well as rare items that can unlock them for you - so don't worry! -more silver skills are planned -Silver skills have special casting restrictions -You cannot cast a spell with a silver skills as part of it unless you know all of the silver skills in the spell yourself -What this means is that spells containing silver skills cannot be shared, however they can be crafted in such a way that they can be cast on others Silver Skills List -Offense -Star Strike -causes a star to fall out of the sky and land at the target location -has a build in AoE -Stars cannot be summoned in close proximity to each other -Fire Rain -Creates a rain of fire -is capable of doing damage more often than normal -has a built in zone -cannot be summoned in close proximity to other fire rain zones -Blizzard -Creates a blizzard -is capable of doing damage more often than normal -does less damage than fire rain -has a larger radius than fire rain -applies a strong slowing effect -has a built in zone -cannot be summoned in close proximity to other blizzard zones -Defense -Mana Link -Links your mana to the target -Target has access to your mana as their own when in close proximity to you -A target can have multiple mana links, allowing them to draw mana from multiple mages simultaneously -beware!  This also includes effects like mana drain and mana creepers -Remove the link by casting it on the target again -Targets will use their own mana first -Straying too far does not remove the link, rather it just disables it -Higher casting modes increase the link distance -Mana shield -puts a mana shield on the target that causes mana to be drained instead of health -250 mana per point of damage blocked -health will drain normally when mana is exhausted -Utility -Daylight -Makes it day -Moonrise -Makes it night Added WAILA support for illusion blocks and everstone; they appear to WAILA as their mimic block if possible Old Stuff That's Different: Calefactors now implement ISidedInventory, so hoppers and pipes should work just fine.  Any side can import/export. Arcane reconstructor now implements ISidedInventory Halved the mana cost of beam spells Buffed the higher tier mana potions Standard Illusion Blocks respond much more accurately to True Sight, texture wise. Life tap now only applies to the caster, even if targeting others. Beware! With the exception of Telekinesis and Attract (due to their special functionality and more or less requiring channeled), channeled spells now only affect the caster, and apply their effect more slowly The Grow spell component now works on sand, making desert novas renewable. The AoE shape now targets a radius even on Diminished Slightly increased moonstone meteor spawn chance Baby Hecates now render smaller than their adult counterparts Spell recipe books include blank rune and spell parchment Spell recipe books now list components in order Compendium indicates that light nexus only charges during the day unless moonstone caps Compendium is more clear where vinteum torches go with the earth guardian Boosted the amount of poison/wither damage resistance that ender affinity grants from 50% to 75% (at max depth) The crafting altar block now changes its underlying texture to blend in with the rest of the multiblock Corrected skill point awards to match the Compendium's description The "Create Water" spell component can now fill cauldrons Projectiles no longer consume mana on hitting the target, rather the mana is deducted correctly and completely at cast time -As a result, the projectile shape has a higher mana cost multiplier Nerfed the "Grow" spell component -No longer causes Aum to grow -Chance to grow significantly reduced Nerfed Radius Modifiers Staged compendium -The compendium now begins with a barebones version of the mod, which draws attention to the beginning guides, blocks, and items that get the mod going -Additional entries are unlocked as they are encountered -This functionality can be disabled via config Calefactors, Essence Conduits, and Crystal Pillars can now be placed on walls and ceilings -They will rotate their model and effect to reflect this orientation change Mana Batteries no longer convert power types to Neutral -They will instead "polarize" to that essence type -Breaking the battery still preserves the power inside it as well as the essence type -Batteries slightly change their appearance to reflect their current power type -Batteries no longer look for sources to charge from upon being placed; rather they need to be manually paired with a crystal wrench as well as given a redstone signal -This was due to a glitch where batteries would override their power type and then lose all stored charge Spell Book NBT has been completely rewritten -This will break all spell books when you upgrade - TAKE YOUR SPELLS OUT FIRST Logging in to a server now causes clients to subscribe to the server's disabled skills configuration settings Increased Arcane Affinity mages chance for clearcasting Improved block-breaking mechanics to better work with protection mods -This is not 100%, but is an ongoing improvement process Disarm now works on mobs -The mob will drop a heavily damaged version of the item -If the mob is a ranged attacker, an AI task will be added to have them attack in melee -this isn't perfect, as I can't guess at everything, but it's not bad. Things that don't break anymore: Fixed Chain so it works properly after other shapes Fixed a duplication bug with Dig Fixed a crashing bug with the compendium and certain recipes, such as reflect Fixed the compendium timing bug Fixed a bug with MCPC+ that caused data duplication in the player's SpellKnowledge file Fixed forward/flee behavior in particle emitters Fixed the Seventh Sanctum suggestions Added packets for spell client particles/sounds Fixed the compendium text spacing issues due to optifine Fixed a visual bug where the XP bar would overflow Fixed the bug where a summon spell would summon thousands of the same creature and then crash the game Fixed a bug with AoE+Dig digging behind walls under certain circmstances The arcane reconstructor no longer continues to consume power if it has repaired an item but has nowhere to put it "Fixed" witchwood sapling drop rate Fixed an issue with casting spells in spell books Fixed an issue where dispel wouldn't properly remove buff attributes added Fixed "/unlockaugmentedcasting" not unlocking augmented casting Made progress on the crashing bug when trying to name spells, but I wouldn't call it fixed yet.===1.0.2b===
            • Fixed a crashing bug with spell projectiles
            • Essence refiner now properly accepts wakebloom
            • Crafting altar now properly accepts sugarcane
            • Added a compendium entry for witchwood saplings and how to make them grow
            • Added a compendium entry for the crafting altar under "blocks"
            • Fixed "/respec" command
    1.0.2
            • Shortened the range on touch spells significantly.
            • Compendium enhancements
              • it is now more explanatory and fleshed out based on questions from the community
              • it supports color coding to highlight important information
              • added some missing entries, such as one for spell books
            • moved Summon from shapes to components in accordance with a code change
            • Talents tree no longer subscribes to secondary tree skill cap...no really
            • added /respec command
            • corrected healing mana cost
            • nerfed life tap
            • fixed dark nexus tendril texture
            • tweaks to dig to make it subscribe more to block protection
            • deficit no longer causes machines to explode, they just become less efficient as deficit builds (consuming more essence) and eventually power down if it gets too high.
              • if they power down, once deficit lowers enough (down to 80% of max deficit) they will resume again automatically.
              • default maximum is 1000
            • mark now overwrites the location of a previous mark without needing to clear it first.  This means one cast instead of two to update your mark location.
            • Added darkling spawn egg
            • Fixed Darkling models
            • witchwood leaves now respect graphics settings
            • buckets are no longer lost when putting liquid essence into a tank
            • mana potion bundles now correctly return string when fully consumed
            • fixed a crashing bug relating to AM ore items and metadata
            • shapes, components and modifiers show their required components in the compendium
            • maximum size of a spell capped in the inscription table to 16 parts
            • fixed an index out of bounds issue with the inscription table writing recipes to books under rare circumstances
            • The forge component, when cast on a villager, will smelt them into an emerald
              • this can be turned off in config.
            • chain spells can no longer target the caster
            • increased the spawn rate of wakebloom flowers and enabled their spawn in river-type biomes
            • Mana creepers "explode" much more quickly now
            • calefactors now double ores, with light power having a small chance to triple ores (but running much more slowly)
            • fixed the crashing bug when naming a spell for the first time (pretty sure, still was never able to replicate this issue personally)
            • air affinity negative effects can be countered by either sneaking or casting gravity well on yourself
            • added witchwood saplings and renewable aum
            • spell staves can now have their spell set
            • fixed rotations of several held items
            • fixed the refiner UI
            • corrected keystone forget crash bug
            • light mages no longer randomly attack players
            • improvements to AI to make it more efficient
    1.0.1
            • added config options for biome and dimension ids
            • rewrote retrogen engine, should fix crashing bugs
            • changed hecate AI to hopefully be less intense on server tick rate
            • added/cleaned up several compendium entries
            • added a delay in which a minecart can teleport on gold inlay tracks (only works once every 5 seconds)
            • fixed (I think) the issue with /help
            • fixed a duplication/crash/item loss bug with the air guardian
            • fixed a crash bug with the crafting altar creating certain spells
            • liquid essence now emits light akin to lit redstone ore
            • fixed /clearknownspellparts to properly target other players when specified
            • added witchwood slabs, planks, and stairs
            • mana batteries can no longer gain deficit (and subsequently explode >.>)
            • Fixed water breathing to now accept wakebloom
            • added option to pause material cycling when viewing multiblocks in the compendium
            • fixed a crash bug with telekinesis in spell books
            • fixed the strange transparency bug with the UI that some people were experiencing
            • removed some old entries from the compendium that shouldn't be there
            • flushed out the compendium a little more
            • added additional logging to assist in tracking down other bugs
            • Talents tree ignores skill depth locking
            • changed the compendium font to be easier to read
            • fixed a crash bug with the inscription table
            • all shapes, components, and modifiers are known in creative mode, as they should be
    1.0.0
            • Initial Release
    </li>
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