Ars Magica 2 Wiki
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"Arcane and air flickers working together can create a wall around their habitat if they are provided enough etherium to do so. By placing this focus in a flicker habitat and providing it with etherium a nearly invisible wall is created in a 6 block radius from the flicker habitat. Modifying this with an ender flicker jar will also cause the containment effect to apply. Placing ice flicker upgrades to this focus will increase the radius of the containment field by one per ice flicker added."

Uses[]

When the interdiction focus is placed in a habitat and powered by etherium, it produces a wall 6 blocks away from it in a square radius. It does not create these walls on the Y axis, rather only on the habitat's X axis creating a wall and not a box. The walls stop water, lava and anything block related being placed where the walls are, as well stopping any mob from entering the area but not leaving. They don't impose any restrictions when inside the walls.

Crafting[]

To craft the interdiction flicker focus you need 2 fences, 2 Cobblestone walls, 1 arcane flicker, 1 air flicker and 2 iron bars in this order; Place the 2 fences in the top left and top right, 1 cobblestone wall in the middle top, the arcane flicker in the middle left, the air flicker in the middle right, a purple rune in the center, the 2 iron bars in the bottom left and bottom right and the other cobblestone wall in the bottom slot of the crafting tables UI.

Gui crafting

Fence

Arcane flicker jar

Iron bars

Cobblestone wall

Purple rune

Cobblestone wall

Fence

Flicker jar

Iron bar

Interdiction flicker focus

Upgrades[]

Ender Upgrade[]

does nothing more than increase the range of the wall by 1 (supposed to apply the containment effect to the wall as well)

Ice Upgrade[]

Each upgrade increases the outward range of the wall 1 block per upgrade.

trivia[]

If a block already exists in the spot which the wall would be, the wall is not placed and takes a few updates to appear there.

Spells also go through these walls.

The harder you land on the block under the wall, the more particles are shown.

The walls tend to break in periods of about 4 seconds at random intervals, this causes lava and water to flow filling in the places where walls used to be.

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