Besides the basic materials needed for crafting (details see items below), you must create the following items (recommended in the given order):
- Book - As ingredient to the arcane compendium
- Item Frame - To help obtain the arcane compendium
- Arcane Compendium - Contains all Ars Magica knowledge
- Occulus - To unlock new spell components
- Book And Quill - As ingredient for a spell recipe
- Inscription Table - To write down a spell recipe
- Lectern - For the crafting altar
- Magic Walls - For the crafting altar
- Crafting Altar Block - For the crafting altar
- Lever - For the crafting altar
- Runes, at least 1 blank and 1 colored - To craft a spell
- Spell Parchment - To hold the created spell
- Crafting Altar - To craft a spell using the recipe
You see, spell casting is not that easy, but it's worth it - guaranteed!
Steps to your first spellEdit
You'll have to start out with the Arcane Compendium. It contains all Ars Magica knowlege, and gives you access all other components.
To make it, you will need to craft a book and an item frame. Then find a pool of what looks like white water, called liquid etherium. Place the item frame near it with the book inside. Lots of particles should float from the liquid to the book. After a while, your book should have transformed into an arcane compendium. Pop it out of the frame and pick it up. Right click to use it or just look up the information at the wiki.
The second step is to craft and place an occulus to gain access to your skill trees. Select one of these: Offense, defense, utility, and talent. Use the three blue skill points, you've got by making the compendium, to unlock at least one shape (square) and one component (octagon). You can also select a modifier (diamond). As beginner, you can only select blue items (basic) later on green (advanced) and red (expert). Choose wisely!
Now, you've got to write down your new knowledge at an inscription table into a Book and Quill.
Select at least one spell shape (square) from the upper slot of the interface and place it in the lower slot. Now add at least one component (octagon) and - optionally if unlocked - a modifier (diamond). You also have the option of naming your spell recipe in a text bar in the center of the interface. When done, place a Book and Quill in the corresponding slot and take it out again to create your very first spell recipe.
The Altar is a 5x5x5 multiblock structure. To create it, you'll need some building material (wood, bricks, stone, ...), cap blocks, magic walls, one crafting altar block, one lectern and one lever. For more details see Crafting Altar.
Place your first spell recipe on the lectern and read it to figure out which ingredients you'll need. Throw a blank rune into the middle of the altar to start spell creation. The altar should now start to emit particles. The book on the lectern will show you, what to throw in next - one at a time - until the spell is finished. The last ingredient to throw in, is a blank spell parchment, to hold your spell.
Grab your first spell from the middle of the altar after creating it there. Now, put it into your hotbar and right click once. You can rename it now and customize its display icon. Once finished, press the escape button and enjoy casting your very first spell in Ars Magica 2 by right clicking. You'll earn more skill points by that, to be spent at the occulus.
You can gather your spells in a Spell Book.
It is recommended for your first spell to be touch-dig or projectile-light (both projectile and touch can be swaped, projectile-dig or touch-light), as they are both and easy and inexpensive spells which will level you up, quickly allowing you to make better spells.
Important: If you happen to waste your first three skill points on anything but the required spell components, you will have to either get more skill points somehow, like finding blue orbs in a dungeon, cheat, or start a new world.