Ars Magica 2 Wiki

First Steps

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Needed itemsEdit

Besides the basic materials needed for crafting (details see items below), you must create the following items (recommended in the given order):

You see, spell casting is not that easy, but it's worth it - guaranteed!

Steps to your first spellEdit

Arcane CompendiumEdit

You'll have to start out with the Arcane Compendium. It contains all Ars Magica knowlege, and gives you access all other components.

To make it, you will need to craft a book and an item frame. Then find a pool of what looks like white water, called liquid etherium. Place the item frame near it with the book inside. Lots of particles should float from the liquid to the book. After a while, your book should have transformed into an arcane compendium. Pop it out of the frame and pick it up. Right click to use it or just look up the information at the wiki.


The second step is to craft and place an occulus to gain access to your skill trees. Select one of these: Offense, defense, utility, and talent. Use the three blue skill points, you've got by making the compendium, to unlock at least one shape (square) and one component (octagon). You can also select a modifier (diamond). As beginner, you can only select blue items (basic) later on green (advanced) and red (expert). Choose wisely!

Inscription TableEdit

Now, you've got to write down your new knowledge at an inscription table into a Book and Quill.

There are 4 main areas to the interface: The first is the upper section, a large gray rectangle, where your spell knowledge is contained. The second, middle section, is several brown squares. This is where your spell Shapes (the square symbols), and if you have any, your Modifiers (the diamond symbols) will go. In between the first and second area is a search bar, a slot for your Book and Quill, and a box to name the spell with. The last area, directly underneath the second area, is where your spell Components go (the octagon shapes).

In order to craft a spell, first place your Book and Quill into it's slot. Then, you will need at least one Shape, and one Component. Once you have built your spell, remove the new Spell Recipe from the table and go to the Crafting altar.

Crafting AltarEdit

The Altar is a 5x5x5 multiblock structure. To create it, you'll need some building material (wood, bricks, stone, ...), cap blocks, magic walls, one crafting altar block, one lectern and one lever. For more details see Crafting Altar.

Place your first spell recipe on the lectern and read it to figure out which ingredients you'll need. Throw a blank rune into the middle of the altar to start spell creation. The altar should now start to emit particles. The book on the lectern will show you, what to throw in next - one at a time - until the spell is finished. The last

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