Utility is a skill tree in Ars Magica 2, found in the Occulus, along with Defense and Offense, the other active skill trees, and Talents, which is a passive skill tree. It is used for, as the name implies, more utility-based spells, such as the ability to dig with magic, see in various conditions, gain certain buffs, affect certain items, and even perform tasks more quickly, such as farming.
The tree includes the following, from top (easier to get) to bottom (harder to get).
Shapes: Touch, Binding, Chain, Channel and Contingency: Death.
Components: Place Block, Dig, Wizard's Autumn, Harvest Plants, Night Vision, Light, Plow, True Sight, Disarm, Plant, Grow, Charm, Invisibility, Rift, Create Water, Random Teleport, Attract, Telekinesis, Drought, Blink, Banish Rain, Water Breathing, Transplace, Mark, Recall, Divine Intervention, and Ender Intervention.
Modifiers: Target non-solid blocks, Mining Power, Feather Touch, Lunar, Range and Radius.
Silver Spells: Daylight, Moonrise, and Prosperity.
Some of the more useful items in here are the Shapes of Touch and Chain, the components of Harvest Plants, Wizard's Autumn, Night Vision, Telekinesis, Mark and Transplace, and the modifiers of Mining Power, Range, and Radius, although all of these Shapes, Components, and Modifiers can be used to great effect, when used correctly.
|Touch||Executes a spell's function at touch range||Blue||Shape|
|Binding||Uses a binding reagent to bind a spell in tool form||Blue||Shape|
|Chain||Spell effect jumps from target to another one nearby||Red||Shape|
|Contingency: Death||Activates a spell bound to it when the target with the contingency active dies||Red||Shape|
|Place Block||Places a block at the target block||Blue||Component|
|Dig||Mines the target block||Blue||Component|
|Wizard's Autumn||Destroys leaves||Blue||Component|
|Harvest Plants||Harvests crops, without destroying them||Green||Component|
|Night Vision||grants the user night vision for a duration||Blue||Component|
|Light||places a magelight at the target point||Blue||Component|
|Plow||Will apply the effect of using a hoe on dirt where it hits||Blue||Component|
|True Sight||Allows the user the ability to see illusion blocks||Blue||Component|
|Disarm||Disarms the target (causes the target to drop the item being held)||Blue||Component|
|Plant||Plants crops automatically from the user's inventory||Blue||Component|
|Grow||Creates plants that normally only spawn naturally, a bit like using bone meal on grass but can also spawn the flowers from this mod and works on sand and water (you need target non-solid blocks to hit water)||Red||Component|
|Charm||Gives a chance to charm the target if it's an AI (artificial intelligence)||Blue||Component|
|Invisibility||Makes target invisible||Green||Component|
|Rift||Creates a chest-like block in which you can store items||Green||Component|
|Create Water||Creates a water source block at the target block.||Green||Component|
|Random Teleport||Teleports the target to a random point close by||Blue||Component|
|Drought||Removes water source blocks and water parts. Will also dry blocks (such as dirt into sand)||Green||Component|
|Banish Rain||Stop rain and thunder/snowstorms||Green||Component|
|Water Breathing||Grants the user water breathing for a period||Blue||Component|
|Mark||Places a mark point for recall at the target block||Green||Component|
|Recall||Teleports the target to the marked point||Green||Component|
|Divine Intervention||Teleports the target to the Overworld||Red||Component|
|Ender Intervention||Teleports target to the Nether||Red||Component|
|Target non-solid blocks||Allows spells to work on non solid blocks like tall grass.||Blue||Modifier|
|Mining Power||Increases the mining power of the dig component||Green||Modifier|
|Feather Touch||Applies Silk Touch I to the spell book when that spell is selected (Intended for use with the Dig spell component)||Blue||Modifier|
|Radius||Increases the range of the spell if it is AOE||Red||Modifier|
|Lunar||Increases the strength/duration of the spell the closer it is to a full moon (at night)||Red||Modifier|
|Solar||the strength/duration of the spell the closer it is to midday.||Red||Modifier|
|Range||Increases the range of the spell||