Ars Magica 2 Wiki
Tag: Visual edit
(I changed the durability and added the recharged by mana)
Tag: Visual edit
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Like any other beginning boss, on defeat it will drop a [[Infinity Orb|blue infinity orb]], or in rare cases an essence of its type.
 
Like any other beginning boss, on defeat it will drop a [[Infinity Orb|blue infinity orb]], or in rare cases an essence of its type.
   
The Water Guardian also has a small chance of dropping the orbs that surround it, also known as the [[Boss Drops|Water Orbs.]] These water orbs can be worn as leg armour, and when worn, grant the player infinite breath underwater and prevents the player from being pushed around by water currents. These water orbs have no durability and do not offer the player any armour points.
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The Water Guardian also has a small chance of dropping the orbs that surround it, also known as the [[Boss Drops|Water Orbs.]] These water orbs can be worn as leg armour, and when worn, grant the player infinite breath underwater and prevents the player from being pushed around by water currents. These water orbs have 3000 durability, they are also recharged by mana, and do not offer the player any armour points.
 
[[Category:Bosses]]
 
[[Category:Bosses]]

Revision as of 21:04, 13 July 2014

Water guardian

The Water Guardian is one of Ars Magica 2's bosses. Similar to all other bosses from this mod, the Water Guardian is linked to an element and does not spawn naturally, but must be summoned by a ritual. It is one of the first bosses the player will fight, being the weakest of all the bosses, only requiring a low magic level 10 for combat. It has 75 health points, or 37.5 hearts of health.

Arcane Compendium Entry

Water Guardian

The guardian of water is a unique being. It is always in a state of fluidity, making it able to occasionally shrug off attacks. It is a trickster as well, flowing into copies of itself and attacking from ambush if one is fooled by the decoy.

Summoning

The water guardian is summoned by placing a 3 by 3 ring of redstone inlays inside of a swamp, ocean, or river biome, then throwing a boat and a water bucket into the middle of the ring. The water guardian can only be summoned during rain or thunderstorm.

Note- Can't be in a combo of the biome.

Gameplay

For some strange reason, the water guardian is not affected by ice spells.

Attacks by casting watery grave, a projectile spell, and spliiting into clones that hurt you if you attack the wrong one.

Recommended cheese, build a room above an ocean to summon this, I have not tried filling it with a cactus ceiling, mob seems 1.5 high so that may work without killing the drops.

The Water Guardian is extremely vulnerable to Lightning damage, receiving double damage from all sources of this type. For example, a Projectile-Wall-Touch-Lightning Damage will shred the guardian apart, doing around 30 hearts per tick of damage, more than enough to end the fight within seconds.

Loot

Like any other beginning boss, on defeat it will drop a blue infinity orb, or in rare cases an essence of its type.

The Water Guardian also has a small chance of dropping the orbs that surround it, also known as the Water Orbs. These water orbs can be worn as leg armour, and when worn, grant the player infinite breath underwater and prevents the player from being pushed around by water currents. These water orbs have 3000 durability, they are also recharged by mana, and do not offer the player any armour points.